Arrow Puzzle Online
Slide arrows to clear the board across 100 hand-crafted levels.
How to Play Arrow
Modes: Classic Levels · Daily · Beginner
Arrow is a clean logic puzzle played on a grid of arrow pieces. Each arrow points in the direction it will slide.
Tap an arrow whose path is clear — it slides along its direction and exits the board.
Clear every arrow to win the level. Choose the wrong arrow and you lose a heart.
Rules
An arrow is selectable only when nothing blocks its exit path.
Clicking a blocked arrow costs one heart; run out of hearts and the level ends.
You have limited Undo and Hint counters each level — use them wisely.
Scoring
| Level clear | 1–3 stars |
| Hearts kept | 5 = 3 stars · 3–4 = 2 · 1–2 = 1 |
| Moves | fewer moves = cleaner solve |
History & Origins of Arrow
Arrow belongs to a well-loved branch of spatial logic puzzles found on newspaper pages and in mobile puzzle collections for decades: a board crowded with pieces, each able to move only one way, and exactly one successful order of clearing them all. There are no numbers to add and no hidden words — just reading which piece can go next.
The distinctive twist is that every arrow occupies a whole snaking path of cells before it slides out of the board in the direction it points. That long body is what makes the puzzle interesting: a piece that looks permanently stuck is often simply waiting for one blocker to clear first, so strong players plan the last moves before the first.
The levels climb from small, friendly grids to dense expert boards that fill nearly every cell, and the campaign hands you only a few Hints and Undos to lean on. Tap a blocked arrow and you lose a heart; finish with hearts to spare to earn the better star rating.
Common Mistakes to Avoid
- Tapping an arrow just because its tip looks free. An arrow needs its entire exit lane empty — a blocker sitting further along the row or column it slides into still locks it.
- Repeatedly poking frozen arrows in the hope one will move. Every tap on a blocked arrow costs a heart, so scan for the piece whose lane is genuinely clear before you click.
- Playing front to back instead of reasoning from the end. Figure out which arrow must leave last and work backwards; that single insight usually unlocks the whole sequence.
- Burning both Hints and all three Undos on an easy level, then reaching a dense board with no help left for the slip that really matters.
- Trusting your first reading of the board. Every time an arrow flies away the selectable set changes, so re-scan all the remaining pieces rather than assuming the old order still holds.
Tips & Strategy
Work backwards — the last arrows are the key. Figure out which arrow must leave the board last.
Look for arrows on the edges pointing outward; they are almost always safe first moves.
Clear blocking arrows first so longer chains become available.
Use Hints when stuck — a single good hint teaches more than guessing.
Frequently Asked Questions
- Is Arrow puzzle free to play?
- Yes — the Arrow puzzle on ThinkyPlay is completely free. No download, no sign-up.
- How many levels are there?
- There are 100 hand-crafted levels, from easy starters to deep multi-chain puzzles, with new levels generated beyond that.
- Can I play Arrow on my phone?
- Yes — it works on desktop, tablet, and mobile with touch support.
- Why do some arrows seem frozen even though nothing touches them?
- Each arrow slides out the way its head points, so the whole lane from its body to the board edge must be empty. Another arrow resting further along that lane locks it until the blocker clears first.
- How are the three stars earned?
- Stars follow your remaining hearts: finish with all five hearts for three stars, three or four for two stars, and one or two for a single star. Wrong taps on blocked arrows are the only way to lose hearts.
- What do Hint and Undo do, and how many do I get?
- Hint highlights every arrow you can safely move at that moment, while Undo steps your level back one move. Each level grants two Hints and three Undos, so spend them deliberately.
- Does the game get harder or stay at one difficulty?
- Levels ramp in board size and arrow density, starting small and gentle before building toward expert grids where nearly every cell is occupied, with fresh boards generated beyond the hand-crafted run.